Onemanband (Live)


A project by Sarah Peng and Stoker Kou.

The phrase “classical music” probably makes you think of the instruments associated with it: a piano, a flute, or whatever instrument you learned to play as a kid. What about avant-pop, glitch hop, grime – what does that look like? As the form of music itself has become more abstract, rules being broken with every new subgenre formed, so too has the concept of fixed “instruments” broken down. In Onemanband, we wanted to explore our modern relationship with music, sound, and the tools we use to create music through a series of small, interactive, music-making environments that follow this movement towards abstraction in order to bring the user closer to divergent, yet harmonious dynamics that unify the past, present, and future of music.

Onemanband was made in Unity with the SteamVR SDK, and it communicates with Ableton Live through OSC messages that are run through LiveGrabber, a series of Max For Live plugins. The samples used in the original project are from a number of royalty-free sample packs from LANDR, and the music video in the recording studio scene is SOPHIE's "Faceshopping".

Onemanband Live is a personal spinoff/side project that I made based on my interest in creating a full-fledged music creation program that strips away the clunky DAW interface. It works basically in the same way as the original project, but it is more focused on music creation itself rather than music in the grand scheme of things. It becomes one big VR recording studio, the Tiltbrush + Ableton hybrid that avant-garde SoundCloud artists dream of.